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Showing posts with the label #Programming

Mastering Flutter Localization Building

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  Create Multilingual Flutter App In today's globalized world, building apps that cater to users from diverse linguistic backgrounds is no longer just an option; it's a necessity. Whether you're developing a simple utility app or a complex enterprise solution, ensuring that your app speaks the language of your users can significantly enhance user experience and engagement. One of the most popular frameworks for building cross-platform mobile applications is Flutter. Flutter provides a rich set of tools and libraries for developing beautiful and performant apps, and it also offers robust support for localization and internationalization out of the box. In this comprehensive guide, we'll dive deep into Flutter localization, exploring everything from setting up your project for multilingual support to implementing dynamic language switching within your app. By the end of this guide, you'll be equipped with the knowledge and skills to create multilingual Flutter apps th

C# 10 & 11: Unleash the Power of Records, Global Usings, Extended Patterns, and More!

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  Here are 5 of the latest C# tips, along with code examples: 1. Record Types (C# 10): Create lightweight, immutable data structures with concise syntax. Useful for representing data without the overhead of full-fledged classes. C# record Point ( int X , int Y ); Point p = new Point( 5 , 10 ); // Create a record instance Console.WriteLine(p.X); // Access record members 2. Global Using Directives (C# 10): Reduce repetitive using statements in multiple files. Improve code readability and maintainability. C# // In a global using file: global using System.Collections.Generic; global using System.Linq; // In other files: List< int > numbers = new List< int >(); int sum = numbers.Sum(); // No need for local using statements 3. Extended Property Patterns (C# 11): Match and deconstruct properties for more flexible pattern matching. Useful for data extraction and transformation. C# Point p = new Point( 5 , 10 ); if (p is { X: var x,